It deals with classism and discrimination from the narrative outset in ways Star Wars frequently ignores, yet was still eclipsed by its sequel.ĭuring a quick turnaround that produced a beloved but unfinished game, Obsidian took Star Wars and turned it on its ear, raising stakes not just by creating a grander enemy but by having a protagonist-antagonist that questions the intrinsic morality of the Force, a person that wants to destroy this ethereal power that binds and penetrates all life forms. While the game kept to Star Wars conventions, merely set so far away from the film canon that new good guys and bad guys could be utilized to tell the standard morality tale, it remains more interested in picking apart Star Wars’ moral assumptions than most Star Wars mass media properties (Empire-apologetic EU books notwithstanding). Knights of the Old Republic’s D20 combat and morality choices may not have been as groundbreaking for old-hand RPG fans as they were for me at eight years old, but they helped define what I thought videogames would be. And although the game can be remade, the context that made it so special is gone forever. With thousands of at-bats, very few pieces of art that have made me reconsider what is possible in media have been Star Wars or Star Wars-adjacent. For years on end, I’ve been looking for a game or a film to make me feel that way again. ![]() KotOR’s entire plot hinges on a huge twist. An old thing can’t make you experience the same feeling of novelty and surprise. We think we want more of the same when we really want to relive a feeling of newness from that first time we had our minds blown. ![]() The problem with remakes and long-awaited sequels is inherent to nostalgia. These games have cast a long shadow over subsequent Star Wars games, and fans have long clamored for a remake, which was finally confirmed to be in production by Aspyr Media earlier this year. Set 4000 years before the original trilogy of Star Wars films, KotOR was a smash hit, with new characters fitting familiar archetypes, and a setting of new worlds caught in conflict between the Galactic Republic and a Sith Empire led by former Jedi. BioWare’s Star Wars: Knights of the Old Republic, and Obsidian’s sequel Star Wars: Knights of the Old Republic II – The Sith Lords, setting a precedent and expectations for Star Wars games to come. Saber Interactive was already reportedly overseeing the production of KOTOR Remake, so this switch hopefully means that we won't see a massive change in direction for this anticipated sci-fi title.While A Galaxy Far, Far Away has played host to many great games, two in particular from the first decade of the new millenium have stayed ever present in the minds of fans. The responsibility has now passed up the chain to Asper's parent company Saber Interactive to complete the development of the RPG. Embracer wrote in a blog post (opens in new tab) that the change was made to “ensure the quality bar is where we need it to be for the title.” Who is making the Knights of the Old Republic Remake ?Īfter what seemed like an indefinite pause in development under Asper, the parent organization Embracer Group has confirmed that Star Wars: Knights of the Old Republic Remake will be under new management. “We’re rebuilding one of the greatest RPGs of all time for a new generation", Aspyr’s Lead Producer, Ryan Treadwell, said in a PlayStation Blog post (opens in new tab), "while maintaining the integrity of the story and characters that we’ve come to cherish". We haven't seen any gameplay footage for the remake yet, but players can expect it to stay largely similar to the original. ![]() These points would eventually determine whether your character walked the path of the Dark Side or the Light Side. The original Star Wars: Knights of the Old Republic title was an RPG that saw players travel to different planets and choose various plot decisions that would slowly progress the narrative and allow you to collect either Light Side or Dark Side points.
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